﻿using System.Collections.Generic;
using System.Linq;

namespace JOLTZ
{
    public static class Data
    {
        public static void InitializeData(List<PlayerAvailability> _playerAvailabilities, List<PlayerAvailability> _realPlayerAvailabilities)
        {
            //_playerAvailabilities.Add(new PlayerAvailability("Ankha, GMT+1, 10:00-12:00, 13:00-18:00, we10:00-10:30, we21:00-21:30"));
            //_playerAvailabilities.Add(new PlayerAvailability("Klaital, GMT+2, 10:00-18:00"));
            //_playerAvailabilities.Add(new PlayerAvailability("Omelet, GMT-5, 09:00-17:00, 19:00-23:00"));
            //_playerAvailabilities.Add(new PlayerAvailability("Preston, GMT-6, 09:00-17:00"));
            //_playerAvailabilities.Add(new PlayerAvailability("Dorrinal, GMT-8, 09:00-17:00, 20:00-21:00"));
            //_playerAvailabilities.Add(new PlayerAvailability("Juggernaut1981, GMT+10, u10:00:16:00, 16:00-19:00, 21:00-23:00"));
            //_playerAvailabilities.Add(new PlayerAvailability("jamesdburns, GMT-5,19:00-23:00"));
            //_playerAvailabilities.Add(new PlayerAvailability("Colin, GMT-5,09:00-16:00"));
            //_playerAvailabilities.Add(new PlayerAvailability("Blooded, GMT+1,11:00-16:00"));
            //_playerAvailabilities.Add(new PlayerAvailability("Jhattara, GMT+2,10:00-16:00, 17:00-20:00, we14:00-20:00"));
            //_playerAvailabilities.Add(new PlayerAvailability("Brien Croteau, GMT-8,18:00-21:00"));
            //_playerAvailabilities.Add(new PlayerAvailability("Cooper, GMT+1,u10:00-21:00"));
            //_playerAvailabilities.Add(new PlayerAvailability("XZealot, GMT-6,07:00-16:00"));
            //_playerAvailabilities.Add(new PlayerAvailability("Dreegar, GMT+1,u08:00-22:00"));
            //_playerAvailabilities.Add(new PlayerAvailability("IC-Oddish, GMT+3,11:00-17:00"));
            //_playerAvailabilities.Add(new PlayerAvailability("Robba Yaga, GMT-5,11:00-17:00"));
            //_playerAvailabilities.Add(new PlayerAvailability("ShaneS, GMT+7,10:00-18:00"));

            var knownGMT = new Dictionary<string, int> { 
                { "Ankha", 1 },
                { "Klaital", 2 },
                { "Omelet", -5 },
                { "Preston", -6 },
                { "Dorrinal", -8 },
                { "Juggernaut1981", 10 },
                { "jamesdburns", -5 },
                { "Colin", -5 },
                { "Blooded", 1 },
                { "Jhattara", 2 },
                { "Brien Croteau", -8 },
                { "Cooper", 1 },
                { "XZealot", -6 },
                { "Dreegar", 1 },
                { "IC-Oddish", 3 },
                { "Robba Yaga", -5 },
                { "Shane Schneider", 7 },
            };

            _playerAvailabilities.Add(new PlayerAvailability("Ankha, GMT+0, 05:53-23:58, 00:08-00:46, we07:59-11:14, we11:46-14:31, we18:32-23:33, we00:00-00:58"));
            _playerAvailabilities.Add(new PlayerAvailability("Grail, GMT+0, 00:00-23:59, we00:01-16:47, we20:31-23:57"));
            _playerAvailabilities.Add(new PlayerAvailability("IC-Oddish, GMT+0, 00:01-23:59"));
            _playerAvailabilities.Add(new PlayerAvailability("Lewis, GMT+0, 00:00-23:59, we00:03-23:57"));
            _playerAvailabilities.Add(new PlayerAvailability("Shane Schneider, GMT+0, 01:31-10:01, 22:29-23:18, 20:51-21:25, 20:23-20:24"));
            _playerAvailabilities.Add(new PlayerAvailability("Temporis, GMT+0, 00:00-23:58, we00:00-12:14, we17:14-23:57"));
            _playerAvailabilities.Add(new PlayerAvailability("agenttrench, GMT+0, 09:23-10:04, 10:36-10:54, 12:24-12:49"));
            _playerAvailabilities.Add(new PlayerAvailability("preston, GMT+0, 00:00-23:59, we00:00-23:55"));
            _playerAvailabilities.Add(new PlayerAvailability("the1andonlime, GMT+0, 09:23-12:17, 12:23-13:16, 13:52-15:00, 17:39-17:58, 15:53-16:24, 07:26-09:05, 00:00-01:28, 23:43-23:58, 05:13-06:00, 02:28-04:24, we11:57-14:31, we23:42-23:54"));
            _playerAvailabilities.Add(new PlayerAvailability("Dreegar, GMT+0, 05:42-23:59, 00:00-04:42, we07:20-23:55, we00:00-00:58, we05:18-06:38"));
            _playerAvailabilities.Add(new PlayerAvailability("flarkit, GMT+0, 04:04-15:26, we05:53-06:38, we07:02-08:26, we13:19-14:12"));
            _playerAvailabilities.Add(new PlayerAvailability("ShaneS_C tier, GMT+0, 00:01-14:00, 23:19-23:58, 20:24-22:32, we23:15-23:31"));
            _playerAvailabilities.Add(new PlayerAvailability("ShaneS_B tier, GMT+0, 09:07-12:19, 02:19-08:54, 01:37-01:53, 00:16-00:41, 00:48-00:58, 01:19-01:21, 02:06-02:07, 20:57-21:04, 20:13-20:44, 22:32-22:35, we23:31-23:54"));
            _playerAvailabilities.Add(new PlayerAvailability("ShaneS_A tier, GMT+0, 09:44-09:45, 09:57-10:02, 00:37-02:49, 06:09-08:32, 08:52-08:55, 03:39-05:53, 20:24-20:27, 23:37-23:54, 20:02-20:13, 22:35-23:13"));
            _playerAvailabilities.Add(new PlayerAvailability("bodhi, GMT+0, 06:27-23:54, 00:08-00:46, we05:44-16:38, we22:43-23:51, we19:06-21:43"));
            _playerAvailabilities.Add(new PlayerAvailability("Cooper, GMT+0, 00:00-23:59, we00:00-23:56"));
            _playerAvailabilities.Add(new PlayerAvailability("KevinM, GMT+0, 00:00-23:59, we00:37-03:02, we21:33-23:51, we00:03-00:24, we10:36-11:42, we08:17-08:48, we13:35-13:37"));
            _playerAvailabilities.Add(new PlayerAvailability("simcof, GMT+0, 00:00-17:15, 21:43-23:58, we00:05-08:47, we08:53-12:14, we22:21-23:55"));
            _playerAvailabilities.Add(new PlayerAvailability("Jared Strait, GMT+0, 09:53-20:20, 20:41-23:59, 00:00-08:02, we00:03-08:47, we13:32-23:57"));
            _playerAvailabilities.Add(new PlayerAvailability("jhattara, GMT+0, 06:31-13:48, 14:00-17:26, 17:56-23:55, 01:06-01:08, 00:44-00:47, 05:50-06:08, 17:39-17:44, 05:39-05:45, we00:05-00:08, we07:17-21:24, we01:09-01:20, we21:33-21:37, we00:21-00:22, we22:24-23:29"));
            _playerAvailabilities.Add(new PlayerAvailability("Blooded, GMT+0, 06:40-23:59, 00:00-04:07, 05:49-06:05, we07:17-09:07, we16:11-18:10, we19:17-23:57, we00:01-00:50, we09:38-14:12, we14:50-15:23"));
            _playerAvailabilities.Add(new PlayerAvailability("Omelet, GMT+0, 09:23-23:59, 00:00-08:03, we00:00-08:47, we11:27-23:56"));
            _playerAvailabilities.Add(new PlayerAvailability("Tom, GMT+0, 10:44-15:08, 01:44-08:03, 20:26-20:46, 00:02-00:41, 00:49-01:39, 16:55-18:39, 23:20-23:41, 22:31-22:54, 19:20-19:44, we03:31-08:34, we11:09-12:05, we20:20-23:33, we14:52-15:15"));
            _playerAvailabilities.Add(new PlayerAvailability("Robba Yaga, GMT+0, 12:36-12:48, 15:27-16:30, 17:42-19:16, 23:57-23:59, 13:51-15:08, 10:55-10:59, 13:32-13:35, 15:15-15:16, 17:11-17:12, 16:56-16:58, 17:27-17:28, 13:15-13:16, 11:14-11:15, 11:59-12:00, 11:46-11:48, 23:09-23:10, we03:37-03:38"));
            _playerAvailabilities.Add(new PlayerAvailability("bakija, GMT+0, 11:24-23:58, 00:00-04:24, we12:41-23:55, we00:09-08:47, we11:52-12:13"));
            _playerAvailabilities.Add(new PlayerAvailability("adam, GMT+0, 00:11-23:46, we00:03-10:44, we13:08-23:57"));
            _playerAvailabilities.Add(new PlayerAvailability("Colin, GMT+0, 11:47-23:59, 00:01-08:03, we00:00-08:47, we11:27-17:00, we17:05-18:09, we22:07-23:19, we18:54-20:12"));
            _playerAvailabilities.Add(new PlayerAvailability("Mississippi Mudcat, GMT+0, 00:00-23:58, we00:30-00:36, we04:05-04:12, we05:37-05:53, we14:29-14:30, we21:37-21:43, we02:04-02:05, we15:37-15:44, we05:19-05:25, we16:02-16:16, we20:21-20:45, we23:01-23:02"));
            _playerAvailabilities.Add(new PlayerAvailability("Brien Croteau, GMT+0, 00:01-23:59, we00:00-23:55"));
            _playerAvailabilities.Add(new PlayerAvailability("kaulem, GMT+0, 09:07-23:59, 02:44-03:06, 03:13-03:33, we08:28-09:07"));
            _playerAvailabilities.Add(new PlayerAvailability("bluedevil, GMT+0, 08:39-23:59, 00:00-08:21, we00:00-11:14, we11:22-23:55"));
            _playerAvailabilities.Add(new PlayerAvailability("XZealot, GMT+0, 10:47-23:46, 00:05-06:05, we20:36-21:33, we02:59-08:34, we13:55-19:39, we22:57-23:56, we00:01-00:50"));
            _playerAvailabilities.Add(new PlayerAvailability("Klaital, GMT+0, 07:53-23:54, 01:11-01:53, 04:58-06:06, 00:37-00:45, we09:03-23:33, we02:10-03:07, we03:42-04:44, we00:00-00:58"));
            _playerAvailabilities.Add(new PlayerAvailability("CelestialToyMaker, GMT+0, 22:07-23:42, 08:50-14:57, 04:29-08:32, 00:21-04:19, 23:54-00:09, we03:15-08:34, we13:03-16:47, we12:02-12:14, we22:35-23:56, we00:01-02:31"));
            _playerAvailabilities.Add(new PlayerAvailability("daemonturtle, GMT+0, 21:37-23:53, 15:51-15:55, 12:04-12:08, 12:35-13:05, 18:20-19:08, 18:02-18:14, 20:01-20:20, 21:16-21:31, 00:11-00:20, 15:29-15:34, 02:38-03:52, 00:57-00:58, 01:48-01:54, 04:02-08:03, we01:38-01:41, we20:48-20:50, we23:55-00:20, we12:50-12:51, we04:00-08:47, we12:26-12:29, we12:56-12:57"));
            _playerAvailabilities.Add(new PlayerAvailability("shade_nz, GMT+0, 00:00-23:59, we04:07-12:08, we00:01-03:04, we03:59-04:01, we20:21-22:13, we23:13-23:56, we19:09-19:39"));
            _playerAvailabilities.Add(new PlayerAvailability("Moomoo, GMT+0, 10:40-12:19"));
            _playerAvailabilities.Add(new PlayerAvailability("PlasticCrocodile, GMT+0, 10:56-15:08"));
            _playerAvailabilities.Add(new PlayerAvailability("Dave Stevers, GMT+0, 10:55-16:26, 16:46-23:31, 01:11-02:06, 03:15-03:18, 09:34-09:51, 00:02-01:01, 23:36-23:59, 10:06-10:38, 02:46-03:00, we00:00-00:58, we10:01-17:00, we17:31-18:12, we19:09-23:56"));
            _playerAvailabilities.Add(new PlayerAvailability("steveharris, GMT+0, 03:49-15:08, 15:25-16:39, 22:13-23:58, 00:08-03:12, we02:05-10:44, we22:14-22:28, we10:52-14:12, we22:50-23:56, we00:01-00:50"));
            _playerAvailabilities.Add(new PlayerAvailability("JonD, GMT+0, 00:44-20:00, 22:36-23:20, 00:03-00:34, we10:34-10:54, we01:00-02:18, we23:08-23:56, we00:01-00:50, we12:09-14:12, we02:56-03:13"));
            _playerAvailabilities.Add(new PlayerAvailability("pallando, GMT+0, 06:57-23:51, 04:35-06:30, 06:40-06:42, we08:28-09:07, we00:05-03:02, we08:20-08:22, we12:48-13:37, we13:53-14:12, we17:45-23:35, we07:50-07:58, we14:26-15:33, we15:47-17:30, we06:16-07:11, we09:33-09:37, we10:39-10:40, we12:02-12:19"));
            _playerAvailabilities.Add(new PlayerAvailability("Alexander, GMT+0, 15:55-16:39, 19:09-19:30"));
            _playerAvailabilities.Add(new PlayerAvailability("Skip Clark, GMT+0, 14:44-23:59, 00:00-13:59, we00:01-11:14, we12:53-19:05, we19:10-23:56"));
            _playerAvailabilities.Add(new PlayerAvailability("Falcon, GMT+0, 11:16-13:59, 14:07-16:39, 01:37-03:06, 04:25-05:53, 06:16-06:32"));
            _playerAvailabilities.Add(new PlayerAvailability("alf, GMT+0, 14:40-15:01, 11:26-11:29, 16:38-18:35, 19:03-21:32, 10:32-11:07, 21:47-22:11, 12:02-12:16, 05:51-05:56, 11:47-11:54, 13:50-13:53, 15:09-15:13, 06:06-06:12, 04:42-05:22, we12:50-13:11, we14:21-14:38, we12:36-12:43, we19:48-22:32, we09:15-09:17, we18:23-18:25, we11:30-11:53, we13:47-13:51, we15:39-15:44, we16:37-16:38"));
            _playerAvailabilities.Add(new PlayerAvailability("bleakprophet, GMT+0, 00:00-23:59, we00:00-15:56, we16:11-16:35, we23:35-23:38"));
            _playerAvailabilities.Add(new PlayerAvailability("StephanieT, GMT+0, 13:36-13:37, 20:24-20:38, 16:03-16:11, 21:20-21:32, 00:04-00:05, 02:48-02:54, 02:05-02:07, 19:53-19:57, 04:03-04:05, 16:33-16:38, 14:30-14:31, 03:39-03:46, 02:41-02:42, 17:14-17:16, we02:18-02:21"));
            _playerAvailabilities.Add(new PlayerAvailability("Logwin, GMT+0, 08:44-20:00"));
            _playerAvailabilities.Add(new PlayerAvailability("Baz Uhl, GMT+0, 06:10-23:54, 05:26-05:53, 00:01-02:33, we00:05-00:37, we01:35-03:02, we13:53-23:54"));
            _playerAvailabilities.Add(new PlayerAvailability("jonathan_sicari, GMT+0, 12:12-22:13, 22:19-23:58, 00:00-08:03, we13:28-23:57, we00:00-08:34"));
            _playerAvailabilities.Add(new PlayerAvailability("Vtes_pain, GMT+0, 16:38-17:15"));
            _playerAvailabilities.Add(new PlayerAvailability("Chorazin, GMT+0, 20:58-23:58, 00:00-10:07, 20:06-20:47, 11:44-12:58, 14:00-15:30, 17:19-18:39, 11:17-11:36, we00:34-00:56, we11:36-12:13, we08:54-10:55, we20:43-21:43"));
            _playerAvailabilities.Add(new PlayerAvailability("Bruinfan, GMT+0, 01:18-01:42, 11:47-11:51, 01:50-01:54, 11:27-11:30, 00:22-00:30, 03:48-03:52, 10:38-10:43, 23:52-23:54, 02:28-02:33, we19:22-19:27, we22:41-23:56, we00:01-00:50"));
            _playerAvailabilities.Add(new PlayerAvailability("pedrolvicente, GMT+0, 19:18-19:20"));
            _playerAvailabilities.Add(new PlayerAvailability("efialto, GMT+0, 16:58-20:47"));
            _playerAvailabilities.Add(new PlayerAvailability("Leijur, GMT+0, 02:19-07:56, 01:28-01:39, 14:10-23:59, 00:01-00:56, we00:00-01:19, we16:23-23:53"));
            _playerAvailabilities.Add(new PlayerAvailability("Q, GMT+0, 11:16-12:17"));
            _playerAvailabilities.Add(new PlayerAvailability("grethun, GMT+0, we02:51-05:03"));
            _playerAvailabilities.Add(new PlayerAvailability("RFM, GMT+0, 00:20-00:33, we21:52-23:55"));
            _playerAvailabilities.Add(new PlayerAvailability("George, GMT+0, 00:02-23:59"));
            _playerAvailabilities.Add(new PlayerAvailability("jamesdburns, GMT+0, 11:47-12:06"));
            _playerAvailabilities.Add(new PlayerAvailability("Omnevolent, GMT+0, 19:43-20:34"));
            _playerAvailabilities.Add(new PlayerAvailability("Drogo, GMT+0, 17:28-17:49"));
            _playerAvailabilities.Add(new PlayerAvailability("kekan, GMT+0, 07:36-08:48"));
            _playerAvailabilities.Add(new PlayerAvailability("trea5on, GMT+0, we13:30-16:47"));
            _playerAvailabilities.Add(new PlayerAvailability("Serazahr, GMT+0, we20:48-21:05"));
            _realPlayerAvailabilities.Add(new PlayerAvailability("Ankha, GMT+0, 5, 3x21, 2x26, 2x25, 27, 26, 20, 60x15, 19, 25, 39, 61, 71, 70, 75, 74, 73, 70, 73, 61, 64, 65, 69, 67, 2x64, 68, 64, 52, 54, 53, 50, 60, 2x69, 72, 78, 2x69, 60, 66, 59, 56, 46, 51, 50, 54, 66, 73, 76, 74, 71, 74, 77, 93, 92, 77, 68, 73, 77, 71, 76, 67, 66, 61, 67, 58, 53, 48, 53, 50, 53, 54, 61, 66, 70, 73, 78, 70, 63, 2x74, 82, 73, 80, 83, 82, 90, 92, 94, 85, 96, 112, 101, 87, 92, 81, 90, 95, 92, 99, 102, 90, 97, 96, 93, 104, 109, 113, 106, 112, 111, 106, 101, 96, 2x94, 91, 94, 99, 97, 2x95, 103, 102, 106, 112, 119, 127, 129, 126, 110, 104, 97, 95, 89, 90, 92, 87, 100, 107, 102, 97, 81, 80, 66, 58, 69, 72, 68, 62, 2x69, 66, 62, 66, 65, 3x59, 63, 65, 2x53, 56, 2x57, 60, 53, 45, 48, 45, 2x46, 45, 48, 47, 45, 42, 43, 42, 41, 42, 2x44, 45, 2x48, 2x49, 54, 56, 55, 53, 52, 53, 57, 50, 45, 46, 2x41, 45, 47, 57, 54, 48, 43, 42, 46, 40, 41, 40, 41, 44, 43, 37, 3x35, 34, 30, 2x31, 2x30, we, 6, 3x10, 12, 6x10, 8, 83x0, 2, 11, 10, 11, 2x10, 2x11, 4x10, 11, 13x10, 15, 16, 4x15, 13, 3x10, 11, 3x10, 6x0, 10, 11, 13, 2x16, 14, 3x10, 11, 15, 17, 13, 16, 3x15, 3x16, 2x15, 16, 5x15, 16, 13, 3x11, 4, 47x0, 3, 4x5, 6, 14, 17, 19, 2x16, 2x15, 17, 2x15, 17, 10, 13, 16, 14, 12, 11, 2x15, 16, 2x17, 20, 16, 15, 2x16, 15, 2x16, 17, 16, 2x15, 16, 2x15, 17x10, 8, 5x0"));
            _realPlayerAvailabilities.Add(new PlayerAvailability("Grail, GMT+0, 5, 74, 66, 69, 74, 85, 84, 95, 98, 96, 99, 93, 90, 95, 98, 106, 99, 96, 94, 93, 97, 96, 104, 95, 87, 92, 100, 93, 89, 93, 94, 96, 87, 89, 95, 93, 84, 89, 93, 2x85, 90, 92, 89, 96, 95, 103, 101, 95, 97, 94, 99, 97, 100, 105, 100, 107, 102, 101, 105, 104, 103, 2x98, 95, 96, 94, 90, 94, 96, 95, 102, 103, 105, 98, 90, 93, 98, 100, 108, 106, 113, 97, 106, 115, 2x106, 99, 94, 99, 100, 98, 112, 110, 114, 101, 99, 93, 91, 94, 87, 88, 2x83, 92, 97, 90, 93, 89, 90, 99, 100, 107, 108, 115, 111, 109, 104, 100, 115, 123, 129, 123, 113, 129, 124, 121, 119, 128, 126, 120, 128, 138, 116, 115, 109, 116, 111, 112, 113, 124, 122, 2x129, 126, 123, 121, 127, 125, 122, 124, 125, 132, 2x117, 119, 122, 114, 123, 117, 124, 127, 115, 119, 113, 104, 106, 103, 104, 112, 2x98, 93, 77, 89, 2x92, 90, 87, 83, 70, 60, 58, 52, 45, 49, 50, 2x45, 49, 45, 44, 45, 46, 39, 33, 32, 29, 28, 27, 29, 20, 23, 22, 21, 20, 4x16, 15, 22, 23, 21, 17, 19, 25, 2x28, 27, 26, 29, 32, 2x31, 27, 29, 25, 27, 28, 27, 26, 20, 8x15, 44, 40, 46, 41, 46, 50, 74, 77, 82, 72, 66, 73, 71, 66, 72, 79, 80, 75, 74, 81, 70, 76, 66, 70, 83, 77, 84, 94, 82, 76, 2x61, 71, 68, 76, 74, 80, 87, 91, 2x84, 82, 76, 72, 74, 75, 80, 76, we, 31, 42, 40, 32, 28, 27, 28, 25, 21, 22, 21, 23, 2x21, 22, 28, 29, 2x27, 30, 40, 36, 39, 2x36, 38, 36, 37, 31, 30, 32, 3x30, 33, 31, 33, 2x31, 32, 2x31, 34, 2x32, 30, 3x33, 34, 32, 2x30, 2x31, 2x32, 26, 2x30, 32, 31, 30, 32, 5x31, 2x32, 31, 2x30, 32, 31, 25, 28, 27, 24, 21, 19, 20, 2x26, 25, 3x26, 3x25, 27, 30, 31, 32, 2x30, 2x32, 33, 27, 26, 21, 2x22, 21, 22, 21, 20, 25, 26, 25, 30, 32, 33, 3x31, 30, 31, 33, 30, 31, 2x30, 31, 27, 28, 26, 27, 26, 3x31, 30, 31, 34, 33, 32, 33, 2x28, 32, 36, 32, 33, 32, 31, 32, 2x31, 37, 40, 42, 40, 38, 37, 39, 36, 2x37, 36, 34, 30, 32, 31, 27, 25, 26, 25, 21, 23, 22, 20, 16, 15, 3x16, 17, 15, 16, 2x15, 16, 15, 16, 17, 2x15, 18, 15, 16, 2x15, 18, 2x15, 17, 10, 6, 44x0, 4, 15, 22, 23, 21, 27, 25, 28, 3x31, 26, 30, 29, 23, 15, 16, 15, 17, 21, 23, 22, 21, 24, 21, 29, 28, 2x26, 3x27, 26, 28, 25, 26, 28, 29, 27, 2x30, 26"));
            _realPlayerAvailabilities.Add(new PlayerAvailability("IC-Oddish, GMT+0, 5, 42, 41, 2x42, 2x40, 41, 2x42, 41, 42, 2x43, 41, 6x42, 2x43, 42, 41, 2x40, 41, 44, 40, 42, 2x41, 42, 44, 4x40, 42, 40, 2x41, 43, 41, 2x40, 3x41, 42, 2x40, 2x41, 40, 42, 3x40, 41, 2x40, 42, 3x41, 40, 2x42, 40, 3x41, 42, 40, 41, 40, 42, 2x40, 41, 40, 44, 48, 47, 4x46, 59, 53, 69, 68, 74, 2x76, 78, 77, 91, 87, 2x84, 86, 85, 90, 85, 96, 94, 100, 105, 99, 97, 98, 105, 112, 110, 112, 108, 116, 115, 122, 118, 113, 117, 112, 114, 118, 126, 121, 118, 116, 126, 112, 116, 110, 117, 112, 115, 108, 104, 108, 114, 116, 112, 118, 117, 2x119, 110, 120, 122, 136, 2x126, 131, 136, 129, 131, 120, 134, 135, 127, 136, 134, 128, 133, 127, 133, 144, 131, 139, 2x134, 132, 134, 133, 2x132, 131, 129, 2x114, 115, 117, 113, 114, 104, 94, 91, 88, 84, 80, 79, 66, 61, 59, 57, 58, 54, 58, 54, 57, 54, 55, 58, 53, 60, 55, 56, 58, 55, 57, 50, 51, 49, 53, 52, 49, 48, 47, 45, 49, 50, 47, 48, 49, 46, 2x47, 48, 47, 48, 52, 3x46, 47, 46, 47, 51, 52, 44, 2x41, 50, 46, 3x47, 44, 48, 50, 49, 48, 49, 2x48, 51, 48, 49, 47, 48, 49, 48, 2x46, 47, 48, 47, 45, 42, 43, 41, 2x40, 41, 43, 41, 2x43, 45, 47, 48, 47, 42, 40, 2x46, we, 288x0"));
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            _realPlayerAvailabilities.Add(new PlayerAvailability("pedrolvicente, GMT+0, 5, 231x0, 2, 1, 55x0, we, 288x0"));
            _realPlayerAvailabilities.Add(new PlayerAvailability("efialto, GMT+0, 5, 203x0, 2, 9, 4x10, 12, 2x10, 2x11, 10, 11, 10, 2x11, 10, 11, 10, 3x11, 4x10, 2x11, 10, 11, 10, 11, 6x10, 12, 3x11, 10, 11, 2x10, 6, 38x0, we, 288x0"));
            _realPlayerAvailabilities.Add(new PlayerAvailability("Leijur, GMT+0, 5, 39, 38, 39, 38, 2x37, 39, 43, 32, 22, 17, 9, 5x5, 8, 2x15, 7x5, 7, 15, 17, 16, 15, 16, 18, 4x15, 17, 3x15, 17, 4x15, 16, 4x15, 2x16, 15, 16, 3x15, 16, 2x15, 16, 15, 2x16, 2x15, 19, 2x20, 22, 21, 22, 3x21, 26, 27, 22, 2x20, 21, 17, 4x15, 16, 12, 5x10, 4, 74x0, 10, 15, 18, 17, 2x16, 26, 2x24, 23, 24, 2x22, 23, 21, 2x28, 2x29, 30, 33, 42, 44, 43, 45, 41, 37, 40, 36, 2x39, 40, 41, 36, 37, 40, 43, 48, 46, 45, 2x52, 53, 52, 51, 54, 47, 54, 51, 2x49, 51, 52, 51, 57, 54, 59, 2x58, 54, 56, 57, 60, 55, 53, 58, 59, 2x56, 61, 63, 2x60, 62, 2x68, 64, 59, 68, 63, 64, 65, 60, 56, 3x58, 59, 2x60, 59, 61, 62, 61, 60, 57, 54, 2x51, 52, 51, 53, 50, 2x51, 54, 52, 48, 52, 51, 49, 48, 46, 45, 43, 40, 46, 44, we, 12, 2x16, 15, 17, 15, 17, 2x15, 16, 15, 14, 3x10, 11, 180x0, 2, 2x5, 2x10, 12, 2x10, 11, 10, 11, 2x10, 2x11, 2x10, 12, 4x10, 3x11, 10, 2x11, 10, 11, 10, 11, 10, 2x11, 12, 3x10, 12, 11, 12, 2x10, 2x11, 10, 12, 10, 12, 2x10, 2x11, 12, 11, 10, 2x11, 10, 11, 10, 11, 10, 3x11, 2x10, 11, 2x10, 11, 10, 2x11, 5x10, 11, 10, 3x11, 10, 11, 10, 11, 10, 5"));
            _realPlayerAvailabilities.Add(new PlayerAvailability("Q, GMT+0, 5, 135x0, 4, 5, 6, 4x10, 11, 3x10, 11, 6, 140x0, we, 288x0"));
            _realPlayerAvailabilities.Add(new PlayerAvailability("grethun, GMT+0, 5, 288x0, we, 34x0, 4, 5, 8, 2x10, 11, 3x10, 13, 3x10, 2x12, 13, 10x10, 8, 227x0"));
            _realPlayerAvailabilities.Add(new PlayerAvailability("RFM, GMT+0, 5, 4x0, 2x11, 8, 281x0, we, 4x5, 1, 257x0, 3, 5, 8, 3x10, 12, 2x10, 11, 5x10, 11, 4x10, 11, 10, 11, 12, 11, 7"));
            _realPlayerAvailabilities.Add(new PlayerAvailability("George, GMT+0, 5, 9, 2x10, 11, 2x10, 7x11, 10, 11, 12, 11, 10, 12, 4x11, 3x10, 11, 14, 10, 12, 11, 10, 11, 13, 4x10, 12, 3x10, 12, 4x10, 11, 4x10, 2x11, 10, 11, 3x10, 11, 2x10, 11, 10, 2x11, 2x10, 11, 2x10, 2x11, 12, 10, 13, 18, 2x16, 15, 17, 15, 17, 18, 16, 15, 17, 2x15, 16, 15, 21, 2x17, 15, 16, 2x17, 19, 15, 18, 2x16, 17, 16, 15, 16, 15, 17, 15, 17, 2x16, 17, 16, 2x17, 15, 3x17, 3x16, 2x15, 18, 17, 2x15, 17, 18, 17, 19, 16, 18, 16, 18, 15, 17, 16, 18, 17, 16, 17, 2x18, 19, 16, 17, 2x16, 17, 15, 18, 19, 2x16, 15, 18, 17, 18, 16, 17, 4x16, 18, 2x15, 2x16, 15, 17, 4x16, 2x17, 16, 17, 16, 17, 16, 3x15, 3x16, 17, 16, 15, 18, 15, 18, 2x17, 4x16, 15, 17, 15, 17, 16, 15, 3x16, 17, 15, 17, 16, 17, 18, 3x15, 2x17, 16, 17, 16, 19, 18, 17, 14, 12, 14, 10, 2x11, 12, 2x10, 11, 12, 2x10, 11, 12, 10, 11, 12, 2x10, 12, 11, 2x10, 11, 2x12, 11, 12, 11, 10, 3x11, 2x10, 13, 18, 2x17, 16, 17, 4x10, 12, 2x11, 10, 12, 2x11, 3x10, 11, 12, we, 288x0"));
            _realPlayerAvailabilities.Add(new PlayerAvailability("jamesdburns, GMT+0, 5, 141x0, 3, 11, 2x10, 4, 142x0, we, 288x0"));
            _realPlayerAvailabilities.Add(new PlayerAvailability("Omnevolent, GMT+0, 5, 236x0, 3, 2x10, 11, 12, 2x10, 11, 12, 2x10, 41x0, we, 288x0"));
            _realPlayerAvailabilities.Add(new PlayerAvailability("Drogo, GMT+0, 5, 209x0, 2, 7, 10, 11, 10, 74x0, we, 288x0"));
            _realPlayerAvailabilities.Add(new PlayerAvailability("kekan, GMT+0, 5, 91x0, 4, 8, 2x11, 3x10, 11, 10, 11, 3x10, 12, 8, 182x0, we, 288x0"));
            _realPlayerAvailabilities.Add(new PlayerAvailability("trea5on, GMT+0, 5, 288x0, we, 162x0, 5, 8, 10, 3x11, 2x10, 11, 3x10, 12, 11, 10, 4x11, 4x10, 11, 10, 11, 12, 2x10, 11, 10, 11, 2x10, 11, 2x10, 13, 10, 6, 86x0"));
            _realPlayerAvailabilities.Add(new PlayerAvailability("Serazahr, GMT+0, 5, 288x0, we, 249x0, 2, 2x11, 10, 2, 34x0"));

            foreach (var known in knownGMT)
            {
                var playerAvailability = _playerAvailabilities.FirstOrDefault(pa => pa.Name == known.Key);
                if (playerAvailability != null)
                    playerAvailability.GmtOffset = known.Value;
                playerAvailability = _realPlayerAvailabilities.FirstOrDefault(pa => pa.Name == known.Key);
                if (playerAvailability != null)
                    playerAvailability.GmtOffset = known.Value;
            }
        }
    }
}
